Skype
Andrew Cefalu
Artist form the Skype Series who use to go here at Mca. He majored in illustration and talked about different programs for young artists to get into after the graduate. He uses both traditional media and digital he believes that they balance each other out. He talked about going to conventions and treating your life and art as if they are your business.
http://www.andrewcefalu.com
J.A.W Copper
I went to the artist talk or Skype with J.A.W Copper who told us about her background, and how she started in the business. She didn't originally wanted to be an artist but later in life she decided to do concept art. She does Concept art for many different game and fantasy genre companies although she started out doing gallery shows. I found that interesting that she would do gallery shows however she stated that it is a good way to show your work out in the public.
https://jawcooper.carbonmade.com
Visiting Artist
Gregory Euclide
I went the visiting artist talk and learned about Gregory Euclide supper cool work. I the journey between painting and sculpture, from sculpture to installation. I love the look of his work and how he used nature as his main inspiration source. The way he talked about his process of collecting small resources and how he used the paper to show nature that is unnatural. For example, how he would fold the paper an place type fluid to make it seem like waterfalls, and mountains.
Thursday, April 30, 2015
Wednesday, April 29, 2015
Career Workshop Interview workshop Notes
- We were told that on an interview to tell a little bit about yourself she gave some questions to think about when you are being interviewed.
Where are you from
What are some of your self interests
What are your accomplishments
How is your background
- Skills
- Work Habits
How do others see you what are some of your strengths and weakness
- Think about how to make up your weakness and how to exploit your strengths
If you can't find the answers to this question think about what other people have said about you. What do some of your teachers/peers have seen in you and your work as a whole.
Preparing your on personal brand
Think about what makes up you as a person why would people want you. Why are you so special combine this into a personal brand.
What makes you a unique person can this set you apart from other people who are looking into the same jobs.
What can you do bases animate or draw that may draw the employers attention.
For example, Peacemaker, Pianist, Painter
Fashionable geek, chef, animator
The Company
What can you do for the company that wants to hire you
Use the information on your resume as talking points when practicing write or type down this points and do mock interviews with friends, family, and teachers.
Where are you from
What are some of your self interests
What are your accomplishments
How is your background
- Skills
- Work Habits
How do others see you what are some of your strengths and weakness
- Think about how to make up your weakness and how to exploit your strengths
If you can't find the answers to this question think about what other people have said about you. What do some of your teachers/peers have seen in you and your work as a whole.
Preparing your on personal brand
Think about what makes up you as a person why would people want you. Why are you so special combine this into a personal brand.
What makes you a unique person can this set you apart from other people who are looking into the same jobs.
What can you do bases animate or draw that may draw the employers attention.
For example, Peacemaker, Pianist, Painter
Fashionable geek, chef, animator
The Company
What can you do for the company that wants to hire you
Use the information on your resume as talking points when practicing write or type down this points and do mock interviews with friends, family, and teachers.
Monday, April 6, 2015
Demo Reels
Good Demo Reels
EQAL Reel 2015 from EQAL visual productions AG on Vimeo.
The EQAL demo reel has great impact right from the start of the video. I think this demo reel is a great one because of its easy to follow transitions. They use color, motion, and environments to transition to other parts of their demo reel which I think helps with both timing and pace for the viewer. They also tied the beginning and ending with each other which is always a good thing to do.
Showreel Rémi Chapotot from Cube Creative on Vimeo.
I loved this demo reel because its gets right into the viewers face about what the artist is able to create. The Demo reel is well polished and shows a lot of all sides of 3d animation such as character animation, background development, and special effects.
REEL 2015 from Matt Dippenaar on Vimeo.
I love the intro to this demo reel it shows great impact in both animation and graphic design. I shows what the animator is capable of with great pacing. I love the graphic design animation he shows that he can get someone's else's label or design out there with a his own twist
Bad Demo Reels
Gnomon School 2014 Student Reel from Gnomon School of Visual Effects on Vimeo.
My Demo Reel from Jacob Lloyd on Vimeo.
I don't care for the beginning of this demo with the artist stating a simple fact however I enjoy some of his animations. I think he is showing to much of other things when the main focus should be on the animation or film.
The animation in this demo reel I feel is made well however for a demo reel I feel like the pacing is a bit off with the cuts to other things. I wish I could also have some sound with in his demo reel to go along with the animation also when we get to the video game part of the demo reel I feel like it lasts to long.
The animation of this demo reel I feel is a little simple almost to much like regular school work. I need some individual maybe special projects to spice up the demo reel a bit. I enjoy that he shows his process however it proves that he is able to produce his animation almost like proof.
EQAL Reel 2015 from EQAL visual productions AG on Vimeo.
The EQAL demo reel has great impact right from the start of the video. I think this demo reel is a great one because of its easy to follow transitions. They use color, motion, and environments to transition to other parts of their demo reel which I think helps with both timing and pace for the viewer. They also tied the beginning and ending with each other which is always a good thing to do.
Showreel Rémi Chapotot from Cube Creative on Vimeo.
I loved this demo reel because its gets right into the viewers face about what the artist is able to create. The Demo reel is well polished and shows a lot of all sides of 3d animation such as character animation, background development, and special effects.
REEL 2015 from Matt Dippenaar on Vimeo.
I love the intro to this demo reel it shows great impact in both animation and graphic design. I shows what the animator is capable of with great pacing. I love the graphic design animation he shows that he can get someone's else's label or design out there with a his own twist
Bad Demo Reels
Gnomon School 2014 Student Reel from Gnomon School of Visual Effects on Vimeo.
My Demo Reel from Jacob Lloyd on Vimeo.
I don't care for the beginning of this demo with the artist stating a simple fact however I enjoy some of his animations. I think he is showing to much of other things when the main focus should be on the animation or film.
The animation in this demo reel I feel is made well however for a demo reel I feel like the pacing is a bit off with the cuts to other things. I wish I could also have some sound with in his demo reel to go along with the animation also when we get to the video game part of the demo reel I feel like it lasts to long.
The animation of this demo reel I feel is a little simple almost to much like regular school work. I need some individual maybe special projects to spice up the demo reel a bit. I enjoy that he shows his process however it proves that he is able to produce his animation almost like proof.
Tuesday, March 31, 2015
Friday, March 27, 2015
Demo Reel
Demo Reel Tips By Full Sail University
Full Sail University recently hosted Sony Picture Imageworks' Vice President of Global Academic Relations Ken Maruyama on campus. Ken spoke to students about his company's work (their visual effects artists and animators have worked on films such as Alice in Wonderland, OZ: The Great and Powerful, and Men in Black 3). Ken also shared insight about what Sony Picture Imageworks looks for in resumes, portfolios, and demo reels. We were able to sit down with him prior to his presentation so that he could share his top five demo reel tips.
Sunday, March 15, 2015
Story Revised
Title: Lights
Genre: Adventure Story
Theme: Man Vs. Environment
film ends with the lanterns floating in the air.
Storyboards
I want Anko as a character to appear both naïve and confident in the being believing she can take on the city for her grandmother even though she doesn't want to do the task that had been giving to her. Although feeling duty bound to follow her tasks Anko is still resist to them an tries to follow her own way of doing things which causes problems for her.
Grandmother
Sweet old lady who just wants her granddaughter to be happy she sends her on a task to distract her from the pain of lost hoping to teach her lesson she sends her on a fake deliver run into the city hoping it will be a distraction from her usual environment.
Flow from Mathijs Demaeght on Vimeo.
Borrowed Light from Olivia Huynh on Vimeo.
Origami (2012) from ESMA MOVIES on Vimeo.
Adventures Big and Small from Olivia Huynh on Vimeo.
Genre: Adventure Story
Theme: Man Vs. Environment
3 Act Structure Outline
Basic Plot
Inciting Incident
Anko's Grandmother asks her to take the lantern to the city festival.
Plot Point 1
She ends up dropping the lantern when someone bumps into her by mistake. The lantern goes falling off down the street/walkway.
First Culmination
She almost catches the lantern but a strong wind pushes forward over a tall fence leaving nothing but darkness behind.
Mid Point
Now that the lantern was gone she is left in its fading light. She then begins to walk through the alleyways trying to find a way out. However since she wasn't paying attention when chasing the lantern she becomes lost in the dark feeling depressed.
Plot Point 2
She walks around the allies lost as the darkness creeps up on her feeling depressed the more she walks the more the darkness seems to creep up until she was in complete darkness.
Climax
When the alleyway beings to lighten up pushing away the darkness because the lanterns are starting to float up in the sky due to the lantern festival.Resolution
She finial makes it to her destination with and her grandmother is there along with other people who are releasing their lights. She gives her grandmother a sad look because of her failure but her grandmother smiles and points up. Anko then looks up and notices her own lantern up in the air then she smiles while watching it float.film ends with the lanterns floating in the air.
target audience
Pre-Teen to Young adult (ages 12 to 30
Pre-Teen to Young adult (ages 12 to 30
Question and Answer
The Influence for the city
The Wolf Among Us Based off Bill Willingham
Influence for city's building design and color looking at both a graphic and abstract styles to depict separate worlds to show that my character is completely out of her element.
The Influence for the city
The Wolf Among Us Based off Bill Willingham
Influence for city's building design and color looking at both a graphic and abstract styles to depict separate worlds to show that my character is completely out of her element.
Influence of the Traditional Neighborhood.
Color Scheme of Traditional buildings and Main Character
The film will be vibrant and full of life as to demonstrate the difference in styles both traditional and urban throughout the film as well as Anko's determination to finish her task.
Anko color scheme was based more off the movie kung fu panda the beginning scene of the movie kung-fu-panda which shows the kind of action and compositions I want in my film when the character is in city facing problems while trying to do the task of delivering the lantern to the city for her grandmother. I want the outside city wall were anko lives with her grandmother to look like this showing he difference in the two separate worlds.
Bill's Sketchblog
Anko Bill's Sketchblog
Environments/Setting
City from the wolf among us
Images of Harujuku japan
Sketches
Character Design/Research
I want Anko as a character to appear both naïve and confident in the being believing she can take on the city for her grandmother even though she doesn't want to do the task that had been giving to her. Although feeling duty bound to follow her tasks Anko is still resist to them an tries to follow her own way of doing things which causes problems for her.
Grandmother
Sweet old lady who just wants her granddaughter to be happy she sends her on a task to distract her from the pain of lost hoping to teach her lesson she sends her on a fake deliver run into the city hoping it will be a distraction from her usual environment.
Mirror's Edge
Looking more at the 2d small shorts within the game that may be better to use in after effects.
Big Hero 6 "Go Go Tomago Character Design"
A Fan art design of Go Go using flat 2d design.
Looking at her flat color design that may be better for use in after effects.
Basic Character Sketches
Story Research
Flow from Mathijs Demaeght on Vimeo.
Borrowed Light from Olivia Huynh on Vimeo.
Origami (2012) from ESMA MOVIES on Vimeo.
Adventures Big and Small from Olivia Huynh on Vimeo.
Tuesday, March 3, 2015
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